"Greatly improved the performance impact of players experiencing hitches when advancing to the next age and are continuing to improve this performance."Had a quick look, but couldn't find anything about the age up lag, anyone know if it's been fixed?
Lucky to have devs finally acknowledge a long standing issue indeed....Ngl, we AoE2 community are lucky to have devs that listen to us (even if it takes lots of time).
Not like Nintendo who announced this joke of the "Switch OLED" today
Once u mass CA they are very hard to stop, so i think the nerf is kinda justified.Sadly CA are nerfed again
Fixed an issue where the game takes a long time to start up for players with large amount of graphical mods.
We might as they seem to be taking the punitive approach...Hoping we aren't seeing a massive multiplayer drop after this.
Is this surprising?Already one freeze/crash on St4rk stream, looks like this new patch still have critical issues
Compared to other multiplayer PC games, it certainly isIs this surprising?
Compared to the track record we have for this game I mean.Compared to other multiplayer PC games, it certainly is
- Fixed an issue where Castles would reset their attack priorities after training a unit.
Sadly nothing about towers, but the castle thing is great.Fixed a legacy issue where farmers only work on the left side of a farm (they now work in the middle of the farm).
alt+f4 fix need to have the following: random civs only, random positions only, more bans
It's not a big nerf compared to the buff they got (if the numbers are to be believed, this kinda thing can be tricksy)Sadly CA are nerfed again
Never mentioned feature to ban all of maps except one. More bans, to ban 2-3 maps you really hate.More bans means full redesign for the Matchmaking system, so don't think it is happening and I dont think it is needed. If u are playing ranked, u need to play different maps.