Empire wars is completely different to RM so civs with bonuses that don’t really affect dark age but affect feudal age onward are strong like Persians, Vikings, Magyars, or Portuguese. Empire wars doesn’t dictate balancing changes; RM does. It only gets played competitively during Red Bull and that’s it.Not sure if this has been pointed out, but Magyars seems to be one of the most favorite civs in Red Bull iii
Yeah I'm all for nerfing civs too like Frank berry bonus but not sure if that would really make a difference for the magyars since scout rushes usually get walled out at least at the high level where balance is focused.
Just make CAs more usable and that will fix like 10 civs right now.
What? Magyars are fine. Late game is OP, and they have decent power spikes, and the cheaper scouts act as an eco bonus. Just make CAs more usable and that will fix like 10 civs right now.
There is a reason that no civ has free archer attack upgrades, calvary armor upgrades, or ballistics.True but a post above pointed out that games rarely go to late game, especially at the 1650+ level.
What about this idea? Free archer attack upgrades - so free fletching, bodkin and bracer. Since the devs don't want to change the "identity" of the Magyars, well their identity is centered around military bonuses and not eco bonuses.
Free fletching, bodkin & bracer fits in with that but also opens up more options for Magyars. Because one of the issue with Magyars is that they're so predictable. Giving them the archer attack bonuses opens the option of an archer rush or even a decent tower rush. And because it saves them resources, it helps boost them a bit.
And if that's too much then maybe the blacksmith requirement can be brought back. If you remember the Magyars used to have to build a blacksmith first before getting the melee attack upgrades for free. So if that's brought back, that can help balance it out.
Magyars aren't that bad. Some people think they need something minor. That's a major buff. Magyars would be better than current franks.Give them free farm upgrades and remove them form franks ?
Franks werent that good before their berry bonus. Dont think they would be as strong as Franks are these days.Magyars aren't that bad. Some people think they need something minor. That's a major buff. Magyars would be better than current franks.
then maybe berry bonus insted of free farm upgrades. Franks are a bit too strong and magyar do need some kind of early eco bonus.Oh boy you will miss current franks, thats super snowbally to afford farms in starting feudal already, having cheaper scouts and free attack.
True but a post above pointed out that games rarely go to late game, especially at the 1650+ level.
What about this idea? Free archer attack upgrades - so free fletching, bodkin and bracer. Since the devs don't want to change the "identity" of the Magyars, well their identity is centered around military bonuses and not eco bonuses.
Free fletching, bodkin & bracer fits in with that but also opens up more options for Magyars. Because one of the issue with Magyars is that they're so predictable. Giving them the archer attack bonuses opens the option of an archer rush or even a decent tower rush. And because it saves them resources, it helps boost them a bit.
And if that's too much then maybe the blacksmith requirement can be brought back. If you remember the Magyars used to have to build a blacksmith first before getting the melee attack upgrades for free. So if that's brought back, that can help balance it out.
11What about this idea? Free archer attack upgrades - so free fletching, bodkin and bracer. Since the devs don't want to change the "identity" of the Magyars, well their identity is centered around military bonuses and not eco bonuses.
????????????????That games rarely go to late game at 1650+ maybe points to another issue with design. You should be wanting at least half, if not more, of games to get there.
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The game being competitive enough in earlier ages so it can be decided there is a sign of good balance, not something which should be "fixed".
Unless it's game you expect one team to win by a large margin because it's much stronger than its opponent, I consider goleadas(victories by three or more goals difference) pretty exciting to watch, assuming it's not against a team I root for or in favor of a team I root against.Being decided in earlier ages is typically a sign of a game not being competitive rather than being competitive. Think of it like a football match being 5-0 after 60 minutes. Sometimes that is fine but generally the neutral spectator would like to see the outcome in doubt until full time.
Yeah that is a good point. When one side really elevates their play they tend to produce some beautiful goals and the match feels high energy until they stop trying and coast to full time. I was thinking of how boring those last 30 minutes are, but you don't necessarily feel cheated if the first hour was such high quality. And of course in any case AoE2 does not suffer from this problem because the losing player can resignUnless it's game you expect one team to win by a large margin because it's much stronger than its opponent, I consider goleadas(victories by three or more goals difference) pretty exciting to watch, assuming it's not against a team I root for or in favor of a team I root against.
Anyway, I don't think the comparison between football and AoE is good. All the ages in AoE have different mechanics, which doesn't really happen in football. Substitutions, yellow and red cards, injuries, substitutions and fatigue do affect the game, but it looks like nothing when you compare how different is the gameplay of a Dark Age and Imperial Age in Arabia 1v1.
How long a game goes in AoE 2, considering both players have similar level, is mostly due to the map being played. BF, Oasis and other closed maps are more suited to provide long games- if you want to play up to post-impe, go for them. On the other hand, there is more potential for game-deciding decisions in Castle, Feudal or even Dark Age on open maps, which I don't consider a design issue or broken balance. Personally, I think it makes the game more exciting to play or watch.
RM and empire wars are 2 very different games. Many of the civs that don’t have a bonus in dark age but from feudal age on tend to be much stronger in empire wars.Magyars are amazing in Empire Wars, solid in 2v2 and perfectly playable on 1v1 RM Arabia. Of all the civs I would say they are one of the most polished and well balanced across a range of game modes. I dug up this thread because I thought it would be funny for people to reread all the complaints about Magyars given their phenomenal performance in RBW3. I did not imagine that people would start it all over again but what can you do 11
Magyars are amazing in Empire Wars, solid in 2v2 and perfectly playable on 1v1 RM Arabia. Of all the civs I would say they are one of the most polished and well balanced across a range of game modes. I dug up this thread because I thought it would be funny for people to reread all the complaints about Magyars given their phenomenal performance in RBW3. I did not imagine that people would start it all over again but what can you do 11
Magyars are prob the most extreme civ out there. If you start in feudal age yes ofc they are one of the best. They are overwhelmingly good in empire wars on open maps. Or on Landmadness in RM. But as soon as you have dark age start and possibilites to wall out scouts they will cry, they have no boom. No dark age, best feudal, weak castle age and very strong imp. Makes playing the civ somewhat either you are super happy or super sad depending on map and mode. Thats may be overall balanced, but its not the most balanced map if you look per map.Magyars are amazing in Empire Wars, solid in 2v2 and perfectly playable on 1v1 RM Arabia. Of all the civs I would say they are one of the most polished and well balanced across a range of game modes. I dug up this thread because I thought it would be funny for people to reread all the complaints about Magyars given their phenomenal performance in RBW3. I did not imagine that people would start it all over again but what can you do 11
That graphMagyars are prob the most extreme civ out there. If you start in feudal age yes ofc they are one of the best. They are overwhelmingly good in empire wars on open maps. Or on Landmadness in RM. But as soon as you have dark age start and possibilites to wall out scouts they will cry, they have no boom. No dark age, best feudal, weak castle age and very strong imp. Makes playing the civ somewhat either you are super happy or super sad depending on map and mode. Thats may be overall balanced, but its not the most balanced map if you look per map.
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Like when you look at the highs and lows they fill up each other, but a little less higher highs and lower lows could help to be a more viable civ on different settings.
Wont make publishable graphics for AoEZone. A blackboard sketch must suffice.That graph