Archery Range
Now obviously the monastery techs are rarely, if ever, researched but still even 5 different buildings are a lot to build to get fully upgraded Cav Archers. I think that's way too much and is one of the main reasons people rarely tech into Cav Archers and even when they do, it rarely works. Too expensive, slow and too much research time invested to make it work. Maybe there's a way to streamline things a bit? Here are some of my ideas:
1. Moving ballistics to the Archery Range
2. Having Bloodlines and Husbandry available at the Archery Range as well (not just the Stable)
3. Moving Cav Archers & Parthian tactics to the Stable. That still leaves TR at the Range ... maybe have TR available at the Stable as well similar to point #2. Although, and sorry to be a history nerd here, historically speaking a thumb ring is largely a Cav Archer tech...or at least should be considered an eastern way of shooting the bow and arrow. A thumb ring can only work with a bow and arrow and the fact that it applies to Crossbows and Arbalests is a complete joke. I have no clue how one would even use a thumb ring on a crossbow, you'd probably severely injure yourself.
Anyway my solution to that would be to split up Thumb Ring and apply to Cav Archers and available at the stable only and then have a separate tech called Target Practice for foot archers at the archery range. Both do the same thing but that way teching into Cav Archers is more streamlined.
Thoughts?
- Thumb Ring
- Parthian Tactics
- Heavy Cav Archer upgrade
- Bloodlines
- Husbandry
- Ballistics
- Chemistry
- Fletching
- Bodkin Arrow
- Bracer
- Padded Archer Armour
- Leather Archer Armour
- Ring Archer Armour
- Conscription
- UT techs such as:
- Sipathi (Turks)
- Recurve Bow (Magyars)
- Silk Armour (Tatars)
- Faith
- Heresy
Now obviously the monastery techs are rarely, if ever, researched but still even 5 different buildings are a lot to build to get fully upgraded Cav Archers. I think that's way too much and is one of the main reasons people rarely tech into Cav Archers and even when they do, it rarely works. Too expensive, slow and too much research time invested to make it work. Maybe there's a way to streamline things a bit? Here are some of my ideas:
1. Moving ballistics to the Archery Range
2. Having Bloodlines and Husbandry available at the Archery Range as well (not just the Stable)
3. Moving Cav Archers & Parthian tactics to the Stable. That still leaves TR at the Range ... maybe have TR available at the Stable as well similar to point #2. Although, and sorry to be a history nerd here, historically speaking a thumb ring is largely a Cav Archer tech...or at least should be considered an eastern way of shooting the bow and arrow. A thumb ring can only work with a bow and arrow and the fact that it applies to Crossbows and Arbalests is a complete joke. I have no clue how one would even use a thumb ring on a crossbow, you'd probably severely injure yourself.
Anyway my solution to that would be to split up Thumb Ring and apply to Cav Archers and available at the stable only and then have a separate tech called Target Practice for foot archers at the archery range. Both do the same thing but that way teching into Cav Archers is more streamlined.
Thoughts?