To be honest, I always loved your battering log idea. /s or not.I will say it once. I will say it again
Add the god damn battering log already.
If You make feudal fires and feudal eagles you cannot say this is a bad idea you insecure fricks.
/s
I think the increased number of civs means that top tier has expanded from 3 to 6 or 7. While the total number of civs has expanded having 6 or 7 top civs instead of 3 feels a lot better to me.View attachment 162521
Listen, Wk balance isnt bad, but its not better than aoc, its roughly the same. Instead of saracens, goths and koreans we have khmer, vietnamese and portoguese. Instead of mayans, aztecs and huns we got berbers, slavs and new franks, and mayans and incas and aztecs. Its rather an change of civ names that we call worst/best civs now.
I think the increased number of civs means that top tier has expanded from 3 to 6 or 7. While the total number of civs has expanded having 6 or 7 top civs instead of 3 feels a lot better to me.
I think the "towers only shoot arrows when garrisoned" is a great solution tbh. Nerfs the attacker and doesn't change basically anything for the defender. I would combine that with lowering the HP of towers to 540 in feudal age imo as there is no reason for towers to be so tanky in early game, and that again would not change a whole lot for the defender.
Sorry but you're just wrong here. IIRC correctly the first time I heard about increased wood cost was when Lierrey mentioned it during a I think a Viper stream who then also agreed that this could be a viable fix.1. Balance towards the top of the ladder.
2. Not listening to the top of the ladder.
I have no idea why this always seems to happen. The people in charge of balance try to please the bulk of the audience, which is prob npl to 16xx in this game, but then you lose the competitive scene. By the time sc2 made the changes everyone wanted, it was more than several years too late. A ton of people left for other games.
3. The people making balance changes should act more as mediators and make balance changes based on top players' opinions.
They should act more as a third party and take the advice of the top players, and totally ignore what they think they know themselves. It goes back to point 2. When they start thinking they know better than the top players so they make a change themselves, it is a waste of time. This has happened in sc2 many times, and I believe the tower wood cost change is an indication of that happening in this game. The majority of top players wouldn't have suggested an increased wood cost for towers.
Sorry but you're just wrong here. IIRC correctly the first time I heard about increased wood cost was when Lierrey mentioned it during a I think a Viper stream who then also agreed that this could be a viable fix.
Also I'm not sure if you're aware of it but there is a balancing discord with some (not sure who exactly) of the pro players in it. Now I have no idea how productive that one is and if it really works as hoped for, but at least the possibility is there.
I think the problem is just that no one really knows how to "fix" towers at the moment.
You know that there is a discord group with multiple pro players, casters, admins and the FE devs right?So liereyy mentioned it once on stream, and viper said he's open to the idea, so they threw it in a patch. Makes sense, I'm sorry I take it all back. Due diligence was done.
I like this and I have suggested this before. Don't remember what the counter argument to this was (maybe they can't do this to towers alone or something).How about: Make tower build speed depend more steeply on the amount of villagers building it? For example, 1 vill might build 50% speed compared to now, 2 vills 70%, 3 vills 80%, 4 vills 90%, 5 vills 100%, 6+ vills 140%. This should obviously benefit the defender since he always has more vills available, and also would give him more time to react to those 1-vill tower builds.
You know that there is a discord group with multiple pro players, casters, admins and the FE devs right?
Would be very weird if they hadn't discussed this there