Hi! Within the next few hours, UserPatch v1.5 Beta R6 (build 6068) will be uploaded to Voobly. This should not affect rec compatibility, so recs created by R5 should work fine with R6. It's up to tournament organizers to determine whether or not R6 should be used instead of R5, but it may be best to stay on R5 for at least a day or two in order to ensure that everything is stable on R6. As always, you can find the equivalent standard UP build here.
Game room lobby settings
If you create or join a lobby on R6, please confirm your game room menu options for v1.5, as I don't think Voobly will automatically transfer those settings from R5. For example, if you prefer to disable animated water, please check the game room window's Game menu -> v1.5 Beta R6 and disable it for R6, as well.
Pathing performance fixes
These fixes will not change the final pathing result, as that would break rec sync, so the in-game movements that you see will be identical to what they would have been in v1.0c, including all of the "classic ES" routes lol. However, the game should be able to process those routes up to 25 times faster, leaving a lot of extra time for other work, reducing cpu load and allowing for higher framerates and faster rec/spec playback on systems that are cpu-limited. This doesn't mean that the game will never have cpu lag, but in cases where it would have lagged in the past, the lag will now either be gone or significantly reduced. You can compare performance between R5 and R6 with this aoc save file.
Custom normal mouse
With this feature, the game will use a custom mouse cursor instead of directly drawing the cursor itself, which can make mouse movement more smooth on some systems, even under heavy lag. It's similar to the original "normal mouse" option, but uses actual game cursors instead. On some systems, 32-bit color mode may be required to avoid issues. For streaming, it may be necessary to enable the option to capture the mouse cursor in your broadcast app or the cursor may not appear on stream with this option.
Faster single player
With this option, you can run single player games at the slightly faster multiplayer game speed. This can be useful if you'd like to practice for multiplayer games.
Background audio
This feature will allow the game's music and sound to continue playing in the background while multitasking, which might be helpful when streaming or recording.
Change log for v1.5 Beta R6 build 6068
Game room lobby settings
If you create or join a lobby on R6, please confirm your game room menu options for v1.5, as I don't think Voobly will automatically transfer those settings from R5. For example, if you prefer to disable animated water, please check the game room window's Game menu -> v1.5 Beta R6 and disable it for R6, as well.
Pathing performance fixes
These fixes will not change the final pathing result, as that would break rec sync, so the in-game movements that you see will be identical to what they would have been in v1.0c, including all of the "classic ES" routes lol. However, the game should be able to process those routes up to 25 times faster, leaving a lot of extra time for other work, reducing cpu load and allowing for higher framerates and faster rec/spec playback on systems that are cpu-limited. This doesn't mean that the game will never have cpu lag, but in cases where it would have lagged in the past, the lag will now either be gone or significantly reduced. You can compare performance between R5 and R6 with this aoc save file.
Custom normal mouse
With this feature, the game will use a custom mouse cursor instead of directly drawing the cursor itself, which can make mouse movement more smooth on some systems, even under heavy lag. It's similar to the original "normal mouse" option, but uses actual game cursors instead. On some systems, 32-bit color mode may be required to avoid issues. For streaming, it may be necessary to enable the option to capture the mouse cursor in your broadcast app or the cursor may not appear on stream with this option.
Faster single player
With this option, you can run single player games at the slightly faster multiplayer game speed. This can be useful if you'd like to practice for multiplayer games.
Background audio
This feature will allow the game's music and sound to continue playing in the background while multitasking, which might be helpful when streaming or recording.
Change log for v1.5 Beta R6 build 6068
- New menu option: "Game Mechanics->Custom Normal Mouse" for a smooth, system aoc cursor.
- New menu option: "Game Mechanics->More Hotkeys Priority" to prioritize More over go-to hotkeys.
- New menu option: "Other Options->Faster Single Player" to match multiplayer speed levels.
- New menu option: "Other Options->Background Audio" for audio while multitasking.
- Client update fix: Hold "Ctrl+Alt" when right-clicking to move without targeting.
- The "Ctrl+X", "Ctrl+C", "Ctrl+V", and "Ctrl+A" hotkeys now work for all text input.
- Reset a hotkey from the editor with a right-click while changing it.
- Hotkeys under "More" (Build, Dock) now have priority over go-to-building hotkeys.
- Hold "Shift" when clicking the Idle Villager button to find idle military units.
- The mouse wheel activates manual gate rotation mode without affecting hotkeys.
- Rec: Adjust speed: "Ctrl+Left" for slower, "Ctrl+Right" for faster, "Ctrl+Shift+Down" for normal.
- Rec: Locate King/Guard: "Ctrl+Shift+Up" or hold "Ctrl" when clicking the Idle Villager button.
- Rec: Hold "Shift" when using the player name dropdown list to switch without changing view.
- Fixed issue with the accuracy of the client spectator counter display.
- Fixed issue with the minimum position of the music volume option slider.
- Fixed issue where the game may crash due to an internal AI attack response.
- Fixed issue with multiple selection, where the stat framerate would collapse.
- Fixed issue where AI attack behavior could cause a command overflow desync.
- Fixed issue where the presence of walls severely reduces pathing performance.
- Fixed issue where diagonal walls would not be placed as expected at the map edge.
- Fixed core, animation, and pathing performance for various cpu levels.
- No rec compatibility break, but the additional menu options require a new id.
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