The final of the World Desert Championship's Sand League will happen on
Saturday, June 12
18:00 GMT
PL vs. Inc's Alarm Clocks
Open streaming.
The winning team receives $150, the losing team $100.
Any donations will to 50 % go to Trees for the Future and 50 % to the Sand League top 4 (not exceeding $200 in total).
Saturday, June 12
18:00 GMT
PL vs. Inc's Alarm Clocks
Best of 7
Game 1: WDC_Map_Pack_v2, free hidden civilisations, but each civilisation only once per team.
Game 2: WDC_Map_Pack_v2, free hidden civilisations, but each civilisation only once per team, no repetition from game 1.
Game 3: 1v1 Bo3 (3 different players per team). Home maps have civ pools. Civilisations are free hidden pick from the specific civ pool (see rules & settings) in game 3.1 and 3.2.
3.1 Team A (PL) chooses 1 map and one player, then team B chooses the player to face team A’s player 1.
3.2 Team B (IAC) chooses 1 map and one player, then team A chooses the player to face team B’s player 2.
3.3 WDC_Map_Pack_v2, random mirror civilisations – not played if both previous 1v1s are won by the same team.
Game 4: WDCF_Danakil_v1; civ pool = Ethiopians, Malians, Berbers, Italians, Saracens, Persians, Chinese. Each team chooses 3 of those civilisations hidden.
Game 5: WDC_Pag_v1; civ pool 12. Each team chooses 3 of those civilisations hidden.
Game 6: WDC_Thar_Desert_v1; civ pool 9. Each team chooses 3 of those civilisations hidden.
Game 7: WDC_Painted_Desert_v2; civ pool 15. Each team chooses 3 of those civilisations hidden.
1 restart before 4:00 minutes per team. A player restart (not admin restart) in game 1/2/3.3 will result in the same civilisations, but potentially a different map, as you use the WDC_Map_Pack_v2 file again.
Game 1: WDC_Map_Pack_v2, free hidden civilisations, but each civilisation only once per team.
Game 2: WDC_Map_Pack_v2, free hidden civilisations, but each civilisation only once per team, no repetition from game 1.
Game 3: 1v1 Bo3 (3 different players per team). Home maps have civ pools. Civilisations are free hidden pick from the specific civ pool (see rules & settings) in game 3.1 and 3.2.
3.1 Team A (PL) chooses 1 map and one player, then team B chooses the player to face team A’s player 1.
3.2 Team B (IAC) chooses 1 map and one player, then team A chooses the player to face team B’s player 2.
3.3 WDC_Map_Pack_v2, random mirror civilisations – not played if both previous 1v1s are won by the same team.
Game 4: WDCF_Danakil_v1; civ pool = Ethiopians, Malians, Berbers, Italians, Saracens, Persians, Chinese. Each team chooses 3 of those civilisations hidden.
Game 5: WDC_Pag_v1; civ pool 12. Each team chooses 3 of those civilisations hidden.
Game 6: WDC_Thar_Desert_v1; civ pool 9. Each team chooses 3 of those civilisations hidden.
Game 7: WDC_Painted_Desert_v2; civ pool 15. Each team chooses 3 of those civilisations hidden.
1 restart before 4:00 minutes per team. A player restart (not admin restart) in game 1/2/3.3 will result in the same civilisations, but potentially a different map, as you use the WDC_Map_Pack_v2 file again.
Open streaming.
The winning team receives $150, the losing team $100.
Any donations will to 50 % go to Trees for the Future and 50 % to the Sand League top 4 (not exceeding $200 in total).