I don’t use the website because the forum are just difficult to find any interesting posts that weren’t tourney related. Lots of dead ends and categories with no (recent) posts.
‘Fair’ market price now changes by 2 each time instead of 3. It changed by 2 back in AoC and userpatch days but was unintentionally changed to 3 for HD and DE.
A Saracen player who buys 1500 food at the market will now be 100g better off.
I would prefer 50+% dodge mechanic instead of a loading bar. Very few if any units can reduce damage from high hitters like gunpowder.
Absorbing high damage projectiles is interesting (if a little whacky looking) I just get annoyed at how all or nothing it is.
Also note a huge part of aoe2 eco is avoiding early farming.
There are many methods with increasing skill. Sheep need a fair amount of attention to get right, boar are difficult, deer are really difficult, berries are easy but slow. Fishermen are great if you can get it, fishing ships dominate...
I have long thought the market is underrated and adds another layer of depth and skill to the game it used properly.
The 30% trading fee is an illusion. When thinking in ‘villager seconds’ it is more like 0% if you are buying food or selling wood , and over 50% if you are selling food or buying...
Its quite hard to balance all civs on all maps, settings, skill level, and opposing civs.
Sure goths can be tough to deal with if done properly especially for new players but lots of civs have powerful strategies that are hard to deal with: mangudai ball or korean tower spam for example.
They...
The market is really well balanced, it is used enough to be relevant but not too much.
For normal civs, there is minimal benefit you get, but it does allow you to shuffle resources in one direction, and with less penalty than the 30% tax suggests i.e. selling wood (with double bit), selling...
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